Papers, Please
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Papers, Please

82
Critic Rating
#Point-and-click

About

The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.

Storyline

The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious Eastern Bloc country of Arstotzka. The player inspects would-be immigrants' documents and uses a sparse array of tools to determine whether the papers are in order for the purpose of keeping spies, smugglers and other unwanted individuals out of the country. At the end of each in-game day, the player earns money based on how many immigrants they processed less any penalties for mistakes, and then must decide on a simple budget to spend that money on rent, food, heat, and other necessities in low-class housing for themselves and their family. As relations between Arstotzka and nearby countries deteriorate due to multiple terrorist attacks, each day introduces a new set of rules for immigration based on the game's story, such as denying citizens of specific countries or demanding more exacting identification from citizens. The player may be challenged with moral dilemmas and social engineering as the game progresses; such as allowing the supposed spouse of one immigrant through despite them lacking complete papers, even though they may be planning to attack your fellow guards. A mysterious anti-government organisation also appears, with several of its members appearing in the checkpoint, giving the inspector orders on what to do in order to help the organisation bring down the government and establish a new one; the player can choose whether or not to help this organisation. The game has a scripted story mode with multiple possible endings depending on the player's previous actions, as well as an unlockable, randomized endless-play mode. Papers, Please has been praised by the sense of immersion provided by the game mechanics, and the intense emotional reaction.[12] CBC News' Jonathan Ore called Papers, Please a "nerve-racking sleuthing game with relentless pacing and dozens of compelling characters - all from a desk job"

Playtime Estimates

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Languages

LanguageSupport
RussianInterface
JapaneseInterface
PolishInterface
GermanAudio
EnglishAudio
Spanish (Spain)Audio
Portuguese (Portugal)Audio
Portuguese (Portugal)Interface
RussianAudio
Spanish (Spain)Interface
ItalianInterface
Portuguese (Brazil)Interface
UkrainianInterface
FrenchAudio
ItalianAudio
JapaneseAudio
PolishAudio
EnglishInterface
FrenchInterface
GermanInterface

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Game Info

Release Date8/8/2013
DeveloperLucas Pope
Publisher3909
PlatformsLinux, Android, PC (Microsoft Windows), iOS, Mac, PlayStation Vita
GenresPoint-and-click, Puzzle, Simulator, Indie
IGDB Rating82/100 (712)

Game Modes

Single player

Themes

Thriller

Perspectives

First person
Text

Release Dates

AndroidAug 5, 2022
iOSDec 12, 2014
MacAug 8, 2013
PlayStation VitaDec 12, 2017
LinuxFeb 12, 2014
+ 1 more