Dark Fall: Lost Souls
LinuxPC (Microsoft Windows)

Dark Fall: Lost Souls

60
Critic Rating
#Point-and-click

About

You, The Inspector, have been trying to solve the case of the eerie abduction of young Amy Haven for several years, but were suspended for tampering with evidence to get the primary suspect convicted, the vagabond known as “Mr. Bones”. Now, you return to Dowerton for a last, paranormal search to find Amy Haven, and to learn the secret of the Dark Fall. Dowerton; a once picturesque rural village, hidden away in the English countryside. Like many villages, it has been tainted by modernity and economic failure; sallow youths hide in the shadows, losing their minds to chemical slime, while others simply disappear into the woods, never to be seen again. The elders of the village hide indoors, all too aware of the darkness that lurks outside. The once grand Train Station was the heart of the community, but only the very brave, or the very stupid, now approach the place. Adjoining the station is the Victorian Station Hotel. Once a haven for weary travelers and adulterous lovers, the hotel is now in ruins. Rot, decay and time are tearing this place to pieces. This, is where the Dark Fall flourishes. You must watch your step, and never turn your back on the darkness.... Something evil, unknowable and hungry is hiding in the darkness of these old buildings. It wants your soul; to feed upon, devour and torture. Can you make the ghosts your ally so you can battle against the darkness that lurks in that long forgotten, abandoned Hotel?

Playtime Estimates

Main Story7.7h
Main + Extra9.8h
Completionist12.0h
All Styles9.3h
Confidence: 100%Updated: 4/9/2026

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Languages

LanguageSupport
EnglishInterface

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Game Info

Release Date12/4/2009
DeveloperDarkling Room
PublisherIceberg Interactive
PlatformsLinux, PC (Microsoft Windows)
GenresPoint-and-click, Adventure, Indie
IGDB Rating60/100 (9)

Game Modes

Single player

Themes

Horror
Mystery

Perspectives

First person

Release Dates

PC (Microsoft Windows)Dec 4, 2009
LinuxApr 21, 2010