Broken Sword: The Sleeping Dragon
XboxPC (Microsoft Windows)PlayStation 2

Broken Sword: The Sleeping Dragon

71
Critic Rating
#Point-and-click

About

Broken Sword: The Sleeping Dragon moves away from the 2D point-and-click concept from the earlier games and features a full 3D world, with a camera that does not rotate, but uses fixed cinematic perspectives, combined with full 5.1 sound. For the Windows version the game is no longer controlled through the mouse, but now through the keyboard, for the movement of the characters as well as all the actions. The player alternately controls George or Nico. Next to typical adventure gameplay such as exploration, conversations, and searching and combining items, there are also a few action sequences. The characters can duck, sneak, hang from ledges and move crates to reach higher areas.

Storyline

Powerful seismic events are shaking the world. Something sinister is emerging. An Ancient Conspiracy, the Secret of the Templars, and a fiendish source of pure Evil are responsible. The death of a back bedroom computer hacker in Paris is just the beginning of another extraordinary adventure for George Stobbart and Nico Collard. Welcome to the world of Broken Sword.

Playtime Estimates

Main Story10.2h
Main + Extra10.2h
Completionist10.7h
All Styles10.3h
Confidence: 100%Updated: 9/21/2026

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Current store offers for selected market.

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Languages

LanguageSupport
EnglishAudio
EnglishInterface
EnglishSubtitles
Spanish (Spain)Interface
Spanish (Spain)Audio
FrenchAudio
FrenchInterface
ItalianAudio
ItalianInterface
GermanAudio
GermanInterface
Spanish (Spain)Subtitles

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Game Info

Release Date11/14/2003
DeveloperRevolution Software
PublisherTHQ
PlatformsXbox, PC (Microsoft Windows), PlayStation 2
GenresPoint-and-click, Puzzle, Adventure
IGDB Rating71/100 (89)

Game Modes

Single player

Themes

Fantasy
Thriller
Historical
Drama
Mystery

Perspectives

Third person

Release Dates

PC (Microsoft Windows)Nov 14, 2003
XboxDec 8, 2003
PlayStation 2Sep 30, 2004
XboxNov 14, 2003
PlayStation 2Nov 14, 2003
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