Beyond Zork: The Coconut of Quendor
Apple IIGSCommodore C64/128/MAXAtari ST/STEMac

Beyond Zork: The Coconut of Quendor

#Role-playing (RPG)

About

Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.

Playtime Estimates

No playtime estimates are available for this game. Estimate data may be unavailable for some titles.

Live Prices & Deals

Current store offers for selected market.

Source: No offers

Languages

LanguageSupport
EnglishAudio
EnglishInterface

Similar Games

Game Info

Release Date9/15/1987
DeveloperInfocom
PublisherInfocom
PlatformsApple IIGS, Commodore C64/128/MAX, Atari ST/STE, Mac, DOS, Amiga, Apple II
GenresRole-playing (RPG), Adventure

Links

Game Modes

Single player

Themes

Fantasy

Perspectives

Text

Release Dates

MacSep 15, 1987
AmigaDec 31, 1987
Apple IIGSDec 31, 1988
DOSSep 15, 1987
Atari ST/STESep 15, 1987
+ 2 more